> For the complete documentation index, see [llms.txt](https://ostr.gitbook.io/ostr-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ostr.gitbook.io/ostr-docs/getting-started/how-it-works.md).

# How It Works

Obol Arena is a gladiator duel game focused on tactical decisions and competitive play.

## The basic loop

1. Connect a wallet when the production access flow is available.
2. Choose a gladiator class that matches your preferred playstyle.
3. Learn the combat system through training.
4. Make tactical choices during each duel.
5. Earn experience, level up, and progress toward ranked play.

## Tactical duels

Combat combines stance choices and round clashes. Each system rewards one option over another, so reading the situation matters as much as choosing a class.

## Upgrade spending

$OSTR spent on Obol Arena upgrades is intended to split **80% to the treasury** and **20% to the prize pool**. This is separate from the 70/30 buy/sell tax allocation described in [Treasury and Fee Flows](/ostr-docs/the-loop/treasury-and-fee-flows.md).

![Concept illustration of Obol Arena and the 80/20 upgrade split](https://477696132-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F0g8vmgPwoT5aEggNMFci%2Fuploads%2F0tZUlqgG5memoqxjXGFE%2Fobol-arena-upgrade-split.png?alt=media)

The intended production experience requires wallet connection to help deter bots. A guest mode is not part of the current plan. Availability and exact wallet requirements will be documented when implemented.

## Current status

The game has been described as a playable prototype. Online play, wallet integration, ranked functionality, and token features should not be assumed live unless they are explicitly available in the product. Network, launch details, and contract addresses are **TBA**.
