> For the complete documentation index, see [llms.txt](https://ostr.gitbook.io/ostr-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ostr.gitbook.io/ostr-docs/getting-started/gladiator-classes.md).

# Gladiator Classes

Each gladiator has a distinct role and signature passive. Choose a class that fits your preferred approach to a duel.

## Murmillo — Bulwark

**Difficulty:** Easy

*“Hold the line until the crowd goes quiet.”*

**Bulwark:** Takes 20% less damage while above half health.

A durable choice for players who want to survive pressure and hold their ground.

## Retiarius — Control

**Difficulty:** Medium

*“One cast of the net, and the fight is mine.”*

**Net:** Basic attacks have a 20% chance to stun. The stun cannot trigger twice in a row.

A control-oriented fighter who can interrupt an opponent's rhythm.

## Thraex — Striker

**Difficulty:** Medium

*“One clean cut is all it takes.”*

**Sica:** Critical hits deal 175% damage instead of 150%.

A damage-focused class built around making critical hits count.

## Sagittarius — Ranged

**Difficulty:** Hard

*“First blood, from far away.”*

**First Blood:** Always acts first in round 1 and deals +30% damage in that round.

A demanding class that rewards taking advantage of an early opening.

## Oracle — Mystic

**Difficulty:** Easy

*“I have already seen how this ends.”*

**Omen:** Heals for 20% of all damage dealt.

A sustain-oriented choice that converts offensive pressure into healing.

> These descriptions reflect the current supplied game design. Balance values may change as the game develops.
